Frequently Asked Questions

Q: How do I link characters to players?

A: When you create or modify a character using the Create/Modify Character page, you have the option of specifying the player. The list of choices will include the player's MyDrogo username and the Player Name from their MyDrogo profile. Typically the Player Name is easier to understand and remember than the MyDrogo username, so you may want to insist your players update their profiles.

Q: How do I add new players to my group?

A: New players are added through the User Control Panel, provided you are the leader or a moderator of your gaming group. In the header menu, click the “Forum” link. In the top left of the forum page, click the link “User Control Panel.” From here, you can access anything related to your user account or any groups you moderate. Click the “Usergroups” tab to access that part of the User Control Panel. On the left side of the screen click “Manage Groups” to display group memberships. Click “Manage Users.” Use the “Add Users” section at the bottom to add new users to your group or kick annoying players out.

Q: How do I enable/disable the mailing list feature for a whole group or an individual?

A: You don't. It's fucking awesome, why would you want to turn it off? Okay, you're lame. Send an email to and he'll turn it off for you. He will make fun of you though.

Q: What is the difference between an ItemType and an Item?

A: These terms are very similar but mean very different things in MyDrogo. ItemTypes are simply descriptions of things. ItemTypes tell you how much a thing weighs, how much it costs, what category it is. Items are what your Character actually has in his equipment. Each item in your inventory has an ItemType so that the descriptions can be shared. Otherwise you'd have to look up the weight of a hand axe every time you wanted to add one to a Character. This way you describe the Item once using an ItemType and you can reuse it as many times as you want. Be careful though, if you change an ItemType later, you'll change it for every Character that has one of them.

Q: How do I add a new kind of Item (ItemType) to MyDrogo?

A: New ItemTypes (and a variety of customizations) are added from the Create/Modify Enum page. This page presents you with a table view of practically all the data that makes up your character database. Here's where you will find the Classes, Races, Ability Scores, and of course Item Types. The pull-down menu at the upper left of the table selects which table you are viewing. To add a new kind of item, select ItemType and watch the table load with all the ItemTypes in your instance of MyDrogo.

A default instance of MyDrogo has many items already available that may be similar to, but not quite what you want. You may want to search for an existing item and make your new item similar (weight, cost, whatever). To search for an item, click the magnifying glass icon in the left side of the table's Navigation Bar. This displays a Dialog that allows you to specify search terms. Once you've searched for a similar item, you can add your new one.

To add an item, click the Plus (+) button on the left side of the Navigation Bar next to the Search button. This opens a Dialog that allows you to specify the details of your new item. Fill in the details using the items in the table as a reference and click the submit button. If you have filled everything out correctly, your ItemType will be added to MyDrogo. Below is a discussion of each field and its purpose on MyDrogo:

name This is the name of your item and what will be displayed on character sheets.
costPerBundle This is the cost of a bundle of the items. Most often bundles will be 1, but arrows or other items may be tracked by the dozen or some other quantity. Cost is expressed in copper pieces or the least valuable currency if you have customized it. It must be an integer number (no decimals).
weightPerBundle This is the weight of a bundle of the items. Weight is arbitrary and has no unit of measurement. Call it whatever you want (OSRIC uses pounds by default).
qualities This optional field allows you to add subscript text to the item when it is displayed on a character sheet. Recommend using it sparingly as it may clutter the character page.
ACBonus Set this to 0 unless this is actually an item that affects armor class.
hasCharges Some items, like wands, can have charges. Check this box if you want to keep track of charges. The default MyDrogo items don't because I just pick a die to roll. Roll a 1 and it's toast. Bigger die, more charges.
category This field lets you select which category your item will appear in on the character sheet.
description This field specifies the pop-up text that appears on an item on the character sheet. This is a good place to put specific rules for an item or to provide house rules for existing OSRIC items.
buybackPercentage This field determines how much the store will pay when a character chooses to sell an item. The range is 0.0 - 1.0, not 0 - 100.
bundle This field describes how many items are in a bundle. This is usually set to 1.
weaponCategories If the item is a weapon (it must be in the Weapon category) then it may have similarities to other weapons. This is handled through categorization. Weapon Categories allow inheritance and hierarchical organization. For example, the Weapon Category “Long Bow” is also in the category “Pulled Bow” which is also “Bow” which is also “Ranged.” Weapon Rules (discussed elsewhere) may be assigned to a particular category and affect any item in that category whether directly or indirectly.
optionalWeaponCategories Optional Weapon Categories are like Weapon Categories except a choice is implied. For example: A battle axe must be used in “Melee” so it is in the category “Melee,” however a Hand Axe can be used both ways so it is optionally in “Melee” but also optionally in “Thrown” (which is always in “Ranged”).

Q: How do I give spells to players in MyDrogo?

A: There are two ways this can be done, both of which require the creation of custom Rules. The first way requires you to create a specific ItemType, let's say "Edwin's Spellbook." The new ItemType has Rules associated with it that add spells to the character. This method has the advantage that whoever owns the item will display the spells. A slightly simpler approach is to add the Rules directly to the Character and forgo the creation of a specific ItemType.

Follow these steps to create a spell Rule.

  1. Go to the Create/Modify Rules page.
  2. Select the Rule Type: "Character" or "Item Type"
  3. Select the Rule Source: the Character or ItemType (you must have created this previously)
  4. Select the property "spells2" from the list next to "Add Rule:"
  5. Select a Spell Class
  6. Select a Spell Level (must be an integer number)
  7. Select a Spell Category (usually leave this blank)
  8. Select "knownSpells" for Spell Prop
  9. Leave the "+" symbol selected in the Operator field
  10. Choose your spell in the Operand field
  11. Specify any additional conditions (usually just select or type "TRUE")
  12. Click "Add Rule"
  13. Test your new rule by switching to the Character (and adding the spellbook to his/her equipment if necessary)